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Bridge API#

Server#

Bridge Bridge.new()#

Create a new bridge.

any Bridge:Fire(Player client [, ...])#

Fire a bridge on a client. Server -> Client

void Bridge:Connect(function callback)#

Hook a bridge to a callback. Client -> Server

Client#

any Bridge:Fire([...])#

Fire a bridge on the server. Client -> Server

void Bridge:Connect(function callback)#

Hook a bridge to a callback. Server -> Client