Bridge API#
Server#
Bridge Bridge.new()
#Create a new bridge.
any Bridge:Fire(Player client [, ...])
#Fire a bridge on a client. Server -> Client
void Bridge:Connect(function callback)
#Hook a bridge to a callback. Client -> Server
Client#
any Bridge:Fire([...])
#Fire a bridge on the server. Client -> Server
void Bridge:Connect(function callback)
#Hook a bridge to a callback. Server -> Client